Adaptive computer-based training systems aim to enhance the learning experience by personalising the presentation and content delivery according to the preferences of each particu...
This work presents a framework and a Graphical User Interface, Viskit, for the creation and analysis of component-based Discrete Event Simulation models. Two primary elements of t...
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by ...
James Skorupski, Lakshmi Jayapalan, Sheena Marquez...
Users of modern GUIs routinely engage in visual searches for various control items, such as buttons and icons. Because this is so ubiquitous, it is important that the visual prope...