Sciweavers

8030 search results - page 1404 / 1606
» User Interface Softbots
Sort
View
110
Voted
CHI
2005
ACM
16 years 4 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
16 years 4 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2005
ACM
16 years 4 months ago
Using treemaps to visualize threaded discussion forums on PDAs
This paper describes a new way of visualizing threaded discussion forums on compact displays. The technique uses squarified treemaps to render the threads in discussion forums as ...
Björn Engdahl, Gary Marsden, Malin Köksa...
CHI
2005
ACM
16 years 4 months ago
Mixed interaction space: designing for camera based interaction with mobile devices
In mobile devices, such as mobile phones and PDAs, an integrated camera can be used to interact with the device in new ways. In this paper we introduce the term mixed interaction ...
Thomas Riisgaard Hansen, Eva Eriksson, Andreas Lyk...
138
Voted
CHI
2005
ACM
16 years 4 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...
« Prev « First page 1404 / 1606 Last » Next »