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ACMACE
2009
ACM
15 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
ASSETS
2009
ACM
15 years 4 months ago
Speaking through pictures: images vs. icons
People with aphasia, a condition that impairs the ability to understand or generate written or spoken language, are aided by assistive technology that helps them communicate throu...
Xiaojuan Ma, Jordan L. Boyd-Graber, Sonya S. Nikol...
CANDC
2009
ACM
15 years 4 months ago
Subliminal wiretapping
Subliminal Wiretapping is a subtly interactive artwork that utilizes random number generation modified through mindmatter effects to supply a continuous stream of words. Frequent,...
Shawn Lawson
DOCENG
2009
ACM
15 years 4 months ago
Deriving image-text document surrogates to optimize cognition
The representation of information collections needs to be optimized for human cognition. While documents often include rich visual components, collections, including personal coll...
Eunyee Koh, Andruid Kerne
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
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