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SIGGRAPH
1997
ACM
15 years 10 months ago
Quantifying immersion in virtual reality
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult and expensive to build, the computer graphics co...
Randy F. Pausch, Dennis Proffitt, George H. Willia...
CHI
2009
ACM
16 years 7 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
CLUSTER
2002
IEEE
15 years 11 months ago
High Performance User Level Sockets over Gigabit Ethernet
While a number of User-Level Protocols have been developed to reduce the gap between the performance capabilities of the physical network and the performance actually available, a...
Pavan Balaji, Piyush Shivam, Pete Wyckoff, Dhabale...
ASSETS
2008
ACM
15 years 8 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
CIKM
2008
Springer
15 years 8 months ago
How should users access the content of digital books?
I report briefly on some of my own work in each of these areas and elucidate some of the questions that this research has raised. Then I propose as a research agenda the developme...
Nina Wacholder