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CHI
2011
ACM
14 years 10 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
CSCW
2011
ACM
14 years 10 months ago
Browse and discover: social file sharing in the enterprise
There is a growth in the popularity of social file sharing systems. This paper describes the design of Cattail, a social file sharing system for the enterprise. Through a ‘Recen...
N. Sadat Shami, Michael J. Muller, David R. Millen
HCI
2011
14 years 10 months ago
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli
Abstract. Brain computer interfaces (BCI) that use the steady-statevisual-evoked-potential (SSVEP) as neural source, offer two main advantages over other types of BCIs: shorter ca...
Danhua Zhu, Gary Garcia Molina, Vojkan Mihajlovic,...
217
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AAMAS
2012
Springer
14 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
HICSS
2012
IEEE
265views Biometrics» more  HICSS 2012»
14 years 2 months ago
Change and Control Paradoxes in Mobile Infrastructure Innovation: The Android and iOS Mobile Operating Systems Cases
The advent of the smartphone as a highly complex technology has been accompanied by mobile operating systems (OS), large communities of developers, diverse content providers, and ...
David Tilson, Carsten Sørensen, Kalle Lyyti...