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IUI
2006
ACM
15 years 4 months ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker
90
Voted
IUI
1997
ACM
15 years 3 months ago
Inductive Task Modeling for User Interface Customization
This paper describes ActionStreams, a system for inducing task models from observations of user activity. The model can represent several task structures: hierarchy, variable sequ...
David Maulsby
67
Voted
BCSHCI
2007
15 years 10 days ago
A toolkit approach to sketched diagram recognition
Sketch-based tools provide a more human centered design environment than traditional widget-based computer design software. A number of sketch tools exist that support specific de...
Beryl Plimmer, Isaac Freeman
93
Voted
GROUP
2005
ACM
15 years 4 months ago
Seeking the source: software source code as a social and technical artifact
In distributed software development, two sorts of dependencies can arise. The structure of the software system itself can create dependencies between software elements, while the ...
Cleidson R. B. de Souza, Jon Froehlich, Paul Douri...
106
Voted
AUIC
2004
IEEE
15 years 2 months ago
What Makes a Good User Interface Pattern Language?
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three...
Elisabeth G. Todd, Elizabeth A. Kemp, Chris Philli...