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HAPTICS
2009
IEEE
15 years 11 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
ATAL
2009
Springer
15 years 11 months ago
Genius: negotiation environment for heterogeneous agents
In this demo, we present GENIUS, a tool that facilitates research in the area of bilateral multi-issue negotiation. It implements an open architecture allowing easy development an...
Koen V. Hindriks, Catholijn M. Jonker, Sarit Kraus...
MHCI
2009
Springer
15 years 11 months ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto
137
Voted
MHCI
2009
Springer
15 years 11 months ago
Industrial case study of the MICA support system for warehouse workers
Returns caused by the delivery of incorrect items constitute a major problem for non-automated warehouses. Returns not only create extra costs, they also aggravate customers. Most...
Christian Prause, Markus Eisenhauer, Lukas Gillman...
ACMACE
2009
ACM
15 years 11 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
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