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CVGIP
2006
106views more  CVGIP 2006»
14 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
CE
2007
113views more  CE 2007»
14 years 10 months ago
Research and development of web-based virtual online classroom
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online cla...
Zongkai Yang, Qingtang Liu
ICRA
2002
IEEE
105views Robotics» more  ICRA 2002»
15 years 3 months ago
Learning Behavioral Parameterization using Spatio-Temporal Case-Based Reasoning
This paper presents an approach to learning an optimal behavioral parameterization in the framework of a Case-Based Reasoning methodology for autonomous navigation tasks. It is ba...
Maxim Likhachev, Michael Kaess, Ronald C. Arkin
AAAI
2007
15 years 1 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
IVA
2009
Springer
15 years 5 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...