Providing haptic cues can generate increased levels of presence in users as they interact with tangible objects. In this paper, we present button effects delivered by air-jet displ...
Yeongmi Kim, Sehun Kim, Taejin Ha, Ian Oakley, Woo...
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
Abstract. To enable an online virtual university, a learning environment covering the entire spectrum of the learning and management process is required. However, constructing such...
While scalable data mining methods are expected to cope with massive Web data, coping with evolving trends in noisy data in a continuous fashion, and without any unnecessary stopp...