This paper presents an analysis of the degree to which attitudes towards an Internet-based simulation depend on how satisfied participants are with the software used. The theoreti...
This paper reports the result of an online survey that has been conducted to observe students' attitude toward webcast lecture. The research model was based on Technology Acc...
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Given a user in a social network, which new friends should we recommend, the dual goal being to achieve user satisfaction and good network connectivity? Similarly, which new produc...