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OZCHI
2009
ACM
15 years 4 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
SC
2009
ACM
15 years 4 months ago
Early performance evaluation of a "Nehalem" cluster using scientific and engineering applications
In this paper, we present an early performance evaluation of a 624-core cluster based on the Intel® Xeon® Processor 5560 (code named “Nehalem-EP”, and referred to as Xeon 55...
Subhash Saini, Andrey Naraikin, Rupak Biswas, Davi...
TEI
2009
ACM
95views Hardware» more  TEI 2009»
15 years 4 months ago
Living interfaces: the intimate door lock
In this paper we introduce a new way to interact intimately with an automated system. The Intimate Door Lock investigates the psychological effects of intimate humanhuman interact...
Miriam Roy, Fabian Hemmert, Reto Wettach
CEC
2009
IEEE
15 years 4 months ago
Evolving coordinated quadruped gaits with the HyperNEAT generative encoding
— Legged robots show promise for complex mobility tasks, such as navigating rough terrain, but the design of their control software is both challenging and laborious. Traditional...
Jeff Clune, Benjamin E. Beckmann, Charles Ofria, R...
78
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P2P
2009
IEEE
143views Communications» more  P2P 2009»
15 years 4 months ago
SimGrid: a Generic Framework for Large-Scale Distributed Experiments
Distributed computing is a very broad and active research area comprising fields such as cluster computing, computational grids, desktop grids and peer-to-peer (P2P) systems. Unf...
Martin Quinson