For wearable computing applications, human activity is a central part of the user’s context. In order to avoid user annoyance it should be acquired automatically using body-worn ...
Designing new interactive experiences requires effective methods for sensing human activities. In this paper we propose new sensor architecture based on tracking changes in resona...
Ivan Poupyrev, Zhiquan Yeo, Joshua D. Griffin, Sco...
The Gesture and Activity Recognition Toolit (GART) is a user interface toolkit designed to enable the development of gestureplications. GART provides an abstraction to machine lear...
Kent Lyons, Helene Brashear, Tracy L. Westeyn, Jun...
As computing technology has increasingly become relevant to people's everyday lives, emphasis is being placed on ensuring Computer Assisted Learning (CAL) tools support users ...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...