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» User experience over time: an initial framework
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IWQOS
2004
Springer
15 years 6 months ago
Distributed on-line schedule adaptation for balanced slot allocation in wireless ad hoc networks
— We propose an algorithm for design and on the fly modification of the schedule of a wireless ad hoc network for provision of fair service guarantees under topological changes...
Theodoros Salonidis, Leandros Tassiulas
WSC
1997
15 years 2 months ago
A Virtual PNNI Network Testbed
We describe our experiences designing and implementing a virtual PNNI network testbed. The network elements and signaling protocols modeled are consistent with the ATM Forum PNNI ...
Kalyan S. Perumalla, Matthew Andrews, Sandeep N. B...
IOR
2010
114views more  IOR 2010»
14 years 12 months ago
Inventory Management of a Fast-Fashion Retail Network
Working in collaboration with Spain-based retailer Zara, we address the problem of distributing over time a limited amount of inventory across all the stores in a fast-fashion ret...
Felipe Caro, Jérémie Gallien
CHI
1994
ACM
15 years 5 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
SPLC
2010
14 years 11 months ago
Stratified Analytic Hierarchy Process: Prioritization and Selection of Software Features
Product line engineering allows for the rapid development of variants of a domain specific application by using a common set of reusable assets often known as core assets. Variabil...
Ebrahim Bagheri, Mohsen Asadi, Dragan Gasevic, Sam...