Sciweavers

160 search results - page 13 / 32
» User experiences with mobile phone camera game interfaces
Sort
View
NORDICHI
2004
ACM
15 years 5 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...
MHCI
2005
Springer
15 years 5 months ago
SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means
This paper reports the user study and design of a concept to improve mobile messaging for teens. A study of current mobile phone use by teens (16-18) showed that, while they prefe...
Alia K. Amin, B. T. A. Kersten, Olga A. Kulyk, P. ...
92
Voted
CHI
2009
ACM
15 years 4 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
FPLAY
2008
15 years 1 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
MHCI
2005
Springer
15 years 5 months ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci