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» User experiences with mobile phone camera game interfaces
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MOBICOM
2009
ACM
15 years 6 months ago
SurroundSense: mobile phone localization via ambience fingerprinting
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude...
Martin Azizyan, Ionut Constandache, Romit Roy Chou...
MHCI
2005
Springer
15 years 5 months ago
Understanding the role of image recognition in mobile tour guides
Users of mobile tour guides often express a strong desire for the system to be able to provide information on arbitrary objects they encounter during their visit – akin to point...
Nigel Davies, Keith Cheverst, Alan J. Dix, Andre H...
MUM
2005
ACM
129views Multimedia» more  MUM 2005»
15 years 5 months ago
Mobile camera-based adaptive viewing
In this paper, we present an approach for facilitating user interaction on mobile devices, focusing on camera-enabled mobile phones. A user interacts with an application by moving...
Antonio Haro, Koichi Mori, Vidya Setlur, Tolga K. ...
ICMI
2010
Springer
186views Biometrics» more  ICMI 2010»
14 years 9 months ago
Feedback is... late: measuring multimodal delays in mobile device touchscreen interaction
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If care is not taken in design and implementation, there may be latencies in the ti...
Topi Kaaresoja, Stephen A. Brewster
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 5 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg