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» User experiences with mobile phone camera game interfaces
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ICITA
2005
IEEE
15 years 5 months ago
Performance Tuning in the MacauMap Mobile Map Application
With the increasing popularity of mobile computing platforms such as personal digital assistants (PDAs) and smart mobile phones, applications originally designed for higherperform...
Robert P. Biuk-Aghai
AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 3 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
IUI
2006
ACM
15 years 5 months ago
Posture and activity silhouettes for self-reporting, interruption management, and attentive interfaces
In this paper we present a novel system for monitoring a computer user’s posture and activities in front of the computer (e.g., reading, speaking on the phone, etc.) for self-re...
Alejandro Jaimes
CHI
2009
ACM
16 years 9 days ago
Shapewriter on the iphone: from the laboratory to the real world
We present our experience in bringing ShapeWriter, a novel HCI research product, from the laboratory to real world users through iPhone's App Store. Keywords mobile, iPhone, ...
Shumin Zhai, Per Ola Kristensson, Pengjun Gong, Mi...
W2GIS
2009
Springer
15 years 4 months ago
Wired Fisheye Lens: A Motion-Based Improved Fisheye Interface for Mobile Web Map Services
We propose a mobile Web map interface that is based on a metaphor of the Wired Fisheye Lens. The interface was developed by using an improved fisheye views (Focus+Glue+Context map...
Daisuke Yamamoto, Shotaro Ozeki, Naohisa Takahashi