Sciweavers

160 search results - page 31 / 32
» User experiences with mobile phone camera game interfaces
Sort
View
96
Voted
ACMDIS
2008
ACM
14 years 11 months ago
"Narrowcast yourself": designing for community storytelling in a rural Indian context
The StoryBank project is examining technologies and practices to allow digitally impoverished communities to take part in the user-generated content revolution. The approach invol...
Matt Jones, Will Harwood, David Bainbridge, George...
MOBISYS
2009
ACM
15 years 10 months ago
PEIR, the personal environmental impact report, as a platform for participatory sensing systems research
PEIR, the Personal Environmental Impact Report, is a participatory sensing application that uses location data sampled from everyday mobile phones to calculate personalized estima...
Min Mun, Sasank Reddy, Katie Shilton, Nathan Yau, ...
GIS
2009
ACM
15 years 10 months ago
Efficient Viewpoint Assignment for Urban Texture Documentation
We envision participatory texture documentation (PTD) as a process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobile phones parti...
Cyrus Shahabi, Farnoush Banaei Kashani, Houtan Shi...
CHI
2009
ACM
15 years 10 months ago
QUICKIES: the future of sticky notes
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES&#...
Pranav Mistry
AUSAI
2004
Springer
15 years 2 months ago
Reliable Unseen Model Prediction for Vocabulary-Independent Speech Recognition
Speech recognition technique is expected to make a great impact on many user interface areas such as toys, mobile phones, PDAs, and home appliances. Those applications basically re...
Sungtak Kim, Hoirin Kim