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ACMACE
2011
ACM
14 years 1 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
199
Voted
CANDC
2011
ACM
14 years 1 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
139
Voted
HUC
2011
Springer
14 years 1 months ago
Promoting intergenerational communication through location-based asynchronous video communication
We describe the design and field evaluation of the Serendipitous Family Stories system, a web and mobile service that allows for videos to be saved in user-specified real-world lo...
Frank R. Bentley, Santosh Basapur, Sujoy Kumar Cho...
112
Voted
CSCW
2012
ACM
13 years 9 months ago
Boundary regulation in social media
The management of group context in socially mediating technologies is an important challenge for the design community. To better understand how users manage group context, we expl...
Stutzman Frederic, Hartzog Woodrow
105
Voted
ESOP
2012
Springer
13 years 9 months ago
GMeta: A Generic Formal Metatheory Framework for First-Order Representations
Abstract. This paper presents GMeta: a generic framework for firstorder representations of variable binding that provides once and for all many of the so-called infrastructure lem...
Gyesik Lee, Bruno C. D. S. Oliveira, Sungkeun Cho,...
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