Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
We describe the design and field evaluation of the Serendipitous Family Stories system, a web and mobile service that allows for videos to be saved in user-specified real-world lo...
Frank R. Bentley, Santosh Basapur, Sujoy Kumar Cho...
The management of group context in socially mediating technologies is an important challenge for the design community. To better understand how users manage group context, we expl...
Abstract. This paper presents GMeta: a generic framework for firstorder representations of variable binding that provides once and for all many of the so-called infrastructure lem...
Gyesik Lee, Bruno C. D. S. Oliveira, Sungkeun Cho,...