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» User interface for multi-agent systems: A case study
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COMCOM
2008
120views more  COMCOM 2008»
14 years 10 months ago
Game theoretic models for detecting network intrusions
In this paper, we study using game theory the problem of detecting intrusions in wired infrastructure networks. Detection is accomplished by sampling a subset of the transmitted p...
Hadi Otrok, Mona Mehrandish, Chadi Assi, Mourad De...
TVLSI
2008
187views more  TVLSI 2008»
14 years 9 months ago
A Design Flow for Architecture Exploration and Implementation of Partially Reconfigurable Processors
During the last years, the growing application complexity, design, and mask costs have compelled embedded system designers to increasingly consider partially reconfigurable applica...
Kingshuk Karuri, Anupam Chattopadhyay, Xiaolin Che...
CHI
2011
ACM
14 years 1 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
AOSD
2011
ACM
14 years 4 months ago
Experiences documenting and preserving software constraints using aspects
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Roberto Silveira Silva Filho, François Bron...
IBMRD
2011
112views more  IBMRD 2011»
14 years 4 months ago
Sensor Andrew: Large-scale campus-wide sensing and actuation
—We present Sensor Andrew, a multi-disciplinary campus-wide scalable sensor network that is designed to host a wide range of sensor, actuator and low-power applications. The goal...
Anthony Rowe, Mario Berges, Gaurav Bhatia, Ethan G...