In this paper, we study using game theory the problem of detecting intrusions in wired infrastructure networks. Detection is accomplished by sampling a subset of the transmitted p...
Hadi Otrok, Mona Mehrandish, Chadi Assi, Mourad De...
During the last years, the growing application complexity, design, and mask costs have compelled embedded system designers to increasingly consider partially reconfigurable applica...
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
—We present Sensor Andrew, a multi-disciplinary campus-wide scalable sensor network that is designed to host a wide range of sensor, actuator and low-power applications. The goal...
Anthony Rowe, Mario Berges, Gaurav Bhatia, Ethan G...