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126
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CSE
2009
IEEE
15 years 4 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
116
Voted
AAAI
2008
15 years 3 months ago
A Utility-Theoretic Approach to Privacy and Personalization
Online services such as web search, news portals, and ecommerce applications face the challenge of providing highquality experiences to a large, heterogeneous user base. Recent ef...
Andreas Krause, Eric Horvitz
116
Voted
ASE
2006
106views more  ASE 2006»
15 years 25 days ago
Integrating COTS Software into Systems through Instrumentation and Reasoning
Commercial-off-the-shelf (COTS) software tends to be cheap, reliable, and functionally powerful due to its large user base. It has thus become highly desirable to incorporate COTS ...
Alexander Egyed, Robert Balzer
111
Voted
CVPR
2007
IEEE
16 years 2 months ago
Fast Terrain Classification Using Variable-Length Representation for Autonomous Navigation
We propose a method for learning using a set of feature representations which retrieve different amounts of information at different costs. The goal is to create a more efficient ...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
CVPR
2008
IEEE
16 years 2 months ago
A hierarchical and contextual model for aerial image understanding
In this paper we present a novel method for parsing aerial images with a hierarchical and contextual model learned in a statistical framework. We learn hierarchies at the scene an...
Jake Porway, Kristy Wang, Benjamin Yao, Song Chun ...