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ICDCS
2012
IEEE
13 years 2 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
MASS
2010
161views Communications» more  MASS 2010»
14 years 6 months ago
Mode switch - Adaptive use of delay-sensitive or energy-aware communication in IEEE 802.15.4-based networks
Abstract--We propose "mode switch", an adaptive loadsensitive solution that supports both an energy-efficient operation mode for transmitting normal sensor data and an Qo...
Feng Chen, Xiaoyu Tong, Edith Ngar, Falko Dressler
EICS
2009
ACM
15 years 3 months ago
A formal approach supporting the comparative predictive assessment of the interruption-tolerance of interactive systems
This paper presents an approach for investigating in a predictive way potential disruptive effects of interruptions on task performance in a multitasking environment. The approach...
Philippe A. Palanque, Marco Winckler, Jean-Fran&cc...
CVPR
2010
IEEE
15 years 8 months ago
Figure-Ground Segmentation Improves Handled Object Recognition in Egocentric Video
Identifying handled objects, i.e. objects being manipulated by a user, is essential for recognizing the person’s activities. An egocentric camera as worn on the body enjoys many...
Xiaofeng Ren, Chunhui Gu
HT
1998
ACM
15 years 4 months ago
Enforcing Strong Object Typing in Flexible Hypermedia
The presentation layer of hypermedia systems could benefit from standard object querying functionality and this is most effective if strong typing is enforced. By strong typing we...
Pedro Furtado, Henrique Madeira