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GRAPHICSINTERFACE
2000
14 years 11 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
ISORC
2002
IEEE
15 years 2 months ago
Packaging Quality of Service Control Behaviors for Reuse
Two limitations of the current implementations of adaptive QoS behaviors are complexity associated with inserting them into common application contexts and lack of reusability acr...
Richard E. Schantz, Joseph P. Loyall, Michael Atig...
BIRTHDAY
2005
Springer
15 years 3 months ago
Planning in Answer Set Programming using Ordered Task Decomposition
abstract. In this paper we investigate a formalism for solving planning problems based on ordered task decomposition using Answer Set Programming (ASP). Our planning methodology is...
Jürgen Dix, Ugur Kuter, Dana S. Nau
ECAI
2006
Springer
15 years 1 months ago
Learning Behaviors Models for Robot Execution Control
Robust execution of robotic tasks is a difficult problem. In many situations, these tasks involve complex behaviors combining different functionalities (e.g. perception, localizat...
Guillaume Infantes, Félix Ingrand, Malik Gh...
IJCAI
2007
14 years 11 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...