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CHI
2007
ACM
16 years 2 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2007
ACM
16 years 2 months ago
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...
CSCW
2008
ACM
15 years 4 months ago
The computational geowiki: what, why, and how
Google Maps and its spin-offs are highly successful, but they have a major limitation: users see only pictures of geographic data. These data are inaccessible except by limited ve...
Reid Priedhorsky, Loren G. Terveen
CVPR
2010
IEEE
15 years 14 days ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
KDD
2005
ACM
124views Data Mining» more  KDD 2005»
16 years 2 months ago
Scalable discovery of hidden emails from large folders
The popularity of email has triggered researchers to look for ways to help users better organize the enormous amount of information stored in their email folders. One challenge th...
Giuseppe Carenini, Raymond T. Ng, Xiaodong Zhou