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» Using Aspects to Make Adaptive Object-Models Adaptable
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AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
225
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DAMAS
2005
Springer
15 years 12 months ago
Cognitive Agents for Sense and Respond Logistics
We present a novel cognitive agent architecture and demonstrate its effectiveness in the Sense and Respond Logistics (SRL) domain. Effective applications to support SRL must antic...
Kshanti A. Greene, David G. Cooper, Anna L. Buczak...
GI
2005
Springer
15 years 12 months ago
Distributed User Modeling for Situated Interaction
: A distributed service to model and control contextual information in mobile and ubiquitous computing environments is presented in this paper. We introduce the general user model ...
Dominik Heckmann
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
15 years 12 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
CVPR
2008
IEEE
16 years 8 months ago
Object tracking and detection after occlusion via numerical hybrid local and global mode-seeking
Given an object model and a black-box measure of similarity between the model and candidate targets, we consider visual object tracking as a numerical optimization problem. During...
Zhaozheng Yin, Robert T. Collins