Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
We apply XCS with computed prediction (XCSF) to tackle multistep reinforcement learning problems involving continuous inputs. In essence we use XCSF as a method of generalized rein...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Using wireless geosensor networks (WGSN), sensor nodes often monitor a phenomenon that is both continuous in time and space. However, sensor nodes take discrete samples, and an ana...
This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), th...