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ACMACE
2009
ACM
15 years 29 days ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
CEC
2005
IEEE
14 years 11 months ago
XCS with computed prediction in continuous multistep environments
We apply XCS with computed prediction (XCSF) to tackle multistep reinforcement learning problems involving continuous inputs. In essence we use XCSF as a method of generalized rein...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
PKAW
2010
14 years 8 months ago
MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Umer Fareed, Byoung-Tak Zhang
GISCIENCE
2010
Springer
231views GIS» more  GISCIENCE 2010»
14 years 10 months ago
Efficient Data Collection and Event Boundary Detection in Wireless Sensor Networks Using Tiny Models
Using wireless geosensor networks (WGSN), sensor nodes often monitor a phenomenon that is both continuous in time and space. However, sensor nodes take discrete samples, and an ana...
Kraig King, Silvia Nittel
ATAL
2003
Springer
15 years 2 months ago
Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture
This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), th...
Amy E. Henninger, Randolph M. Jones, Eric Chown