Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Abstract. This paper presents a novel dynamically reconfigurable hardware architecture for lossless compression and its optimization for space imagery. The proposed system makes us...
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
The application of Reinforcement Learning (RL) algorithms to learn tasks for robots is often limited by the large dimension of the state space, which may make prohibitive its appli...
Andrea Bonarini, Alessandro Lazaric, Marcello Rest...
Embryogenic evolution emulates in silico cell-like entities to get more powerful methods for complex evolutionary tasks. As simulations have to from the biological model, implicit ...