This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
Aspects cut new interfaces through the primary decomposition of a system. This implies that in the presence of aspects, the complete interface of a module can only be determined o...
This paper concerns the formal semantics of programming languages, and the specification and verification of software. We are interested in the verification of real programs, wr...
This paper investigates the notion of subgoals as used in plans in cognitive agent programming languages. These subgoals form act representation of more concrete courses of action ...
M. Birna van Riemsdijk, Mehdi Dastani, John-Jules ...
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...