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TEI
2010
ACM
130views Hardware» more  TEI 2010»
15 years 2 months ago
Creating with cobots
In the world of interactive art, very few pieces have a permanent, physical outcome. In response to this observation, the author developed two “cobots”, or collaborative robot...
Christian D. Cerrito
TOG
2002
114views more  TOG 2002»
14 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
BMCBI
2010
161views more  BMCBI 2010»
14 years 7 months ago
Application of Wavelet Packet Transform to detect genetic polymorphisms by the analysis of inter-Alu PCR patterns
Background: The analysis of Inter-Alu PCR patterns obtained from human genomic DNA samples is a promising technique for a simultaneous analysis of many genomic loci flanked by Alu...
Maurizio Cardelli, Matteo Nicoli, Armando Bazzani,...
HIPEAC
2007
Springer
15 years 1 months ago
Efficient Program Power Behavior Characterization
Fine-grained program power behavior is useful in both evaluating power optimizations and observing power optimization opportunities. Detailed power simulation is time consuming and...
Chunling Hu, Daniel A. Jiménez, Ulrich Krem...
BMCBI
2011
14 years 4 months ago
PileLine: a toolbox to handle genome position information in next-generation sequencing studies
Background: Genomic position (GP) files currently used in next-generation sequencing (NGS) studies are always difficult to manipulate due to their huge size and the lack of approp...
Daniel Glez-Peña, Gonzalo Gómez-L&oa...