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3DIM
2011
IEEE
14 years 6 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ICVS
1999
Springer
15 years 10 months ago
Face-Tracking and Coding for Video Compression
While computing power and transmission bandwidth have both been steadily increasing over the last few years, bandwidth rather than processing power remains the primary bottleneck f...
William E. Vieux, Karl Schwerdt, James L. Crowley
GEOINFORMATICA
2007
223views more  GEOINFORMATICA 2007»
15 years 6 months ago
Algorithms for Nearest Neighbor Search on Moving Object Trajectories
Nearest Neighbor (NN) search has been in the core of spatial and spatiotemporal database research during the last decade. The literature on NN query processing algorithms so far d...
Elias Frentzos, Kostas Gratsias, Nikos Pelekis, Ya...
ICDCS
1997
IEEE
15 years 10 months ago
Connection Admission Control for Hard Real-Time Communication in ATM Networks
Connection Admission Control (CAC) is needed in ATM networks to provide Quality of Service (QoS) guarantees to real-time connections. This paper presents a CAC scheme based on a b...
Qin Zheng, Tetsuya Yokotani, Tatsuki Ichihashi, Ya...
PLDI
1997
ACM
15 years 10 months ago
Incremental Analysis of real Programming Languages
A major research goal for compilers and environments is the automatic derivation of tools from formal specifications. However, the formal model of the language is often inadequat...
Tim A. Wagner, Susan L. Graham