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» Using Communication Objects During Requirements Analysis
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196
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ICDCS
1995
IEEE
15 years 9 months ago
Analysis of Resource Lower Bounds in Real-Time Applications
Tasks in a real-time application usually have several stringent timing, resource, and communication requirements. Designing a distributed computing system which can meet all these...
Raed Alqadi, Parameswaran Ramanathan
LFP
1994
133views more  LFP 1994»
15 years 7 months ago
Concurrent Replicating Garbage Collection
We have implemented a concurrent copying garbage collector that uses replicatinggarbage collection. In our design, the client can continuously access the heap during garbage colle...
James O'Toole, Scott Nettles
ICC
2007
IEEE
119views Communications» more  ICC 2007»
16 years 12 days ago
Performance Measurement, Evaluation and Analysis of Push-to-Talk in 3G Networks
— Push-to-talk over Cellular (PoC) is considered as one of important applications in Next Generation Networks (NGN). The main objective of this study is to investigate the perfor...
Wei-Peng Chen, Steven Licking, Takashi Ohno, Satos...
174
Voted
ICMCS
2007
IEEE
191views Multimedia» more  ICMCS 2007»
16 years 12 days ago
Variable Number of "Informative" Particles for Object Tracking
Particle filter is a sequential Monte Carlo method for object tracking in a recursive Bayesian filtering framework. The efficiency and accuracy of the particle filter depends on t...
Yu Huang, Joan Llach
GRAPHICSINTERFACE
2000
15 years 7 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax