Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
In peer-to-peer overlay for video broadcast, peers contribute a portion of the bandwidth to the overlay in return for the service. In the presence of network heterogeneity, it is ...
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
This work proposes and evaluates a sampling algorithm based on wavelet transforms with Coiflets basis to reduce the data sensed in wireless sensor networks applications. The Coiï...
Existing approaches for modelling the Internet delay space predict end-to-end delays between two arbitrary hosts as static values. Further, they do not capture the characteristics...
Sebastian Kaune, Konstantin Pussep, Christof Leng,...