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CGI
2003
IEEE
15 years 3 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
ATAL
2008
Springer
14 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
115
Voted
PPOPP
2003
ACM
15 years 2 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
76
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INFFUS
2008
97views more  INFFUS 2008»
14 years 9 months ago
Using classifier ensembles to label spatially disjoint data
act 11 We describe an ensemble approach to learning from arbitrarily partitioned data. The partitioning comes from the distributed process12 ing requirements of a large scale simul...
Larry Shoemaker, Robert E. Banfield, Lawrence O. H...
WIMOB
2008
IEEE
15 years 4 months ago
A Protocol for Pervasive Distributed Computing Reliability
Abstract—The adoption of new hardware and software architectures will make future generations of pervasive devices more flexible and extensible. Networks of computational nodes ...
Alberto Ferrante, Roberto Pompei, Anastasia Stulov...