Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Digital Signal Processing (DSP) is becoming increasingly widespread in portable devices. Due to harsh constraints on power, latency, and throughput in embedded environments, devel...
Sitij Agrawal, William Thies, Saman P. Amarasinghe
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Scientific applications often need to access remote file systems. Because of slow networks and large data size, however, remote I/O can become an even more serious performance bot...
Jonghyun Lee, Robert B. Ross, Rajeev Thakur, Xiaos...