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» Using DaVinci Technology for Digital Video Devices
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AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
APGV
2009
ACM
136views Visualization» more  APGV 2009»
15 years 4 months ago
Video viewing preferences for HDR displays under varying ambient illumination
Recent high dynamic range (HDR) display devices provide significantly greater output brightness and dynamic range compared to conventional display technology. A possible concern f...
Allan G. Rempel, Wolfgang Heidrich, Hiroe Li, Rafa...
ICCD
2003
IEEE
141views Hardware» more  ICCD 2003»
15 years 6 months ago
Structured ASICs: Opportunities and Challenges
There is currently a huge gap between the two main technologies used to implement custom digital integrated circuit (IC) designs. At one end of the spectrum are field programmable...
Behrooz Zahiri
ISCA
2009
IEEE
161views Hardware» more  ISCA 2009»
15 years 4 months ago
AnySP: anytime anywhere anyway signal processing
In the past decade, the proliferation of mobile devices has increased at a spectacular rate. There are now more than 3.3 billion active cell phones in the world—a device that we...
Mark Woh, Sangwon Seo, Scott A. Mahlke, Trevor N. ...
TEDU
2008
213views Education» more  TEDU 2008»
14 years 8 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo