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» Using DaVinci Technology for Digital Video Devices
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ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
DRMTICS
2005
Springer
15 years 3 months ago
The Australian Sony PlayStation Case: How Far Will Anti-circumvention Law Reach in the Name of DRM?
This chapter overviews the legal issues arising from the modification of the Sony PlayStation console under Australian Copyright Law - the so called anti-circumvention provisions....
Brian Fitzgerald
ICCAD
2001
IEEE
217views Hardware» more  ICCAD 2001»
15 years 6 months ago
ASF: A Practical Simulation-Based Methodology for the Synthesis of Custom Analog Circuits
: This paper describes ASF, a novel cell-level analog synthesis framework that can size and bias a given circuit topology subject to a set of performance objectives and a manufactu...
Michael Krasnicki, Rodney Phelps, James R. Hellums...
IV
2008
IEEE
136views Visualization» more  IV 2008»
15 years 4 months ago
Visual Presentation Challenges for Mobile Spatial Applications: Three Case Studies
Using mobile devices for exploring and interacting with the user’s physical environment is among the most promising candidates for commercially successful future telecommunicati...
Peter Fröhlich, Matthias Baldauf, Peter Reich...
BCSHCI
2007
14 years 11 months ago
Investigating the usability of PDAs with ageing users
Mobile technologies have the potential to enhance the lives of ageing users, especially those who experience a decline in cognitive abilities. However, diminutive devices often pe...
Sheila Mc Carthy, Heather Sayers, Paul McKevitt