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» Using Data Mining in MURA Graphic Problems
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IROS
2009
IEEE
198views Robotics» more  IROS 2009»
15 years 4 months ago
Scalable learning for object detection with GPU hardware
Abstract— We consider the problem of robotic object detection of such objects as mugs, cups, and staplers in indoor environments. While object detection has made significant pro...
Adam Coates, Paul Baumstarck, Quoc V. Le, Andrew Y...
ISBRA
2007
Springer
15 years 3 months ago
Discovering Relations Among GO-Annotated Clusters by Graph Kernel Methods
The biological interpretation of large-scale gene expression data is one of the challenges in current bioinformatics. The state-of-theart approach is to perform clustering and then...
Italo Zoppis, Daniele Merico, Marco Antoniotti, Bu...
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 3 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
CGF
2008
262views more  CGF 2008»
14 years 9 months ago
Global Correspondence Optimization for Non-Rigid Registration of Depth Scans
We present a registration algorithm for pairs of deforming and partial range scans that addresses the challenges of non-rigid registration within a single non-linear optimization....
Hao Li, Robert W. Sumner, Mark Pauly
CGF
2007
145views more  CGF 2007»
14 years 9 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger