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» Using Design Patterns for Refactoring Real-World Models
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AR
2007
138views more  AR 2007»
14 years 9 months ago
Integrating robotics and neuroscience: brains for robots, bodies for brains
—Researchers in robotics and artificial intelligence have often looked at biology as a source of inspiration for solving their problems. From the opposite perspective, neuroscie...
Michele Rucci, Daniel Bullock, Fabrizio Santini
86
Voted
ESCIENCE
2006
IEEE
15 years 3 months ago
Communication over a Secured Heterogeneous Grid with the GriddLeS Runtime Environment
Scientific workflows are a powerful programming technique for specifying complex computations using a number of otherwise independent components. When used in a Grid environment, ...
Jagan Kommineni, David Abramson, Jefferson Tan
69
Voted
MBUI
2004
112views User Interface» more  MBUI 2004»
14 years 11 months ago
Patterns, Tools and Models for Interaction Design
In recent years the re-use of already existing solutions and ideas has become more and more crucial. Re-inventing the wheel over and over again is not feasible. Especially model b...
Daniel Sinnig, Ashraf Gaffar, Ahmed Seffah, Peter ...
DIGRA
2003
Springer
15 years 2 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
SAC
2010
ACM
15 years 4 months ago
Modeling the variability of architectural patterns
Architectural patterns provide proven solutions to recurring design problems that arise in a system context. A major challenge for modeling patterns in a system design is effectiv...
Ahmad Waqas Kamal, Paris Avgeriou