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» Using Design Patterns for Refactoring Real-World Models
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
BMVC
2001
15 years 1 days ago
Adaptive Visual System for Tracking Low Resolution Colour Targets
This paper addresses the problem of using appearance and motion models in classifying and tracking objects when detailed information of the object’s appearance is not available....
Pakorn KaewTrakulPong, Richard Bowden
83
Voted
WSC
1998
14 years 11 months ago
Discrete Event Simulation Experiments and Geographic Information Systems in Congestion Management Planning
A regional transportation system and the movement of large traffic volumes through it, are characteristic of stochastic systems. The standard traffic management or transportation ...
Roy Brooks Wiley, Thomas K. Keyser
SEMWEB
2007
Springer
15 years 3 months ago
An Ontology Design Pattern for Representing Relevance in OWL
Abstract. Design patterns are widely-used software engineering abstractions which define guidelines for modeling common application scenarios. Ontology design patterns are the ext...
Fernando Bobillo, Miguel Delgado, Juan Góme...
99
Voted
KBSE
2007
IEEE
15 years 3 months ago
Tools for model-based security engineering: models vs. code
We present tools to support model-based security engineering on both the model and the code level. In the approach supported by these tools, one firstly specifies the securitycr...
Jan Jürjens, Yijun Yu