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» Using Design Patterns for Refactoring Real-World Models
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HPCA
2003
IEEE
15 years 10 months ago
A Methodology for Designing Efficient On-Chip Interconnects on Well-Behaved Communication Patterns
As the level of chip integration continues to advance at a fast pace, the desire for efficient interconnects-whether on-chip or off-chip--is rapidly increasing. Traditional interc...
Wai Hong Ho, Timothy Mark Pinkston
EDOC
2002
IEEE
15 years 2 months ago
Business Modelling for Component Systems with UML
The EC funded COMBINE Project has the objective of dramatically improving software development productivity by providing a holistic approach to component-based development of Ente...
Sandy Tyndale-Biscoe, Oliver Sims, Bryan Wood, Chr...
75
Voted
WSC
2007
15 years 7 hour ago
Fundamentals of simulation modeling
We start with basic terminology and concepts of modeling, and decompose the art of modeling as a process. This overview of the process helps clarify when we should or should not u...
Paul J. Sánchez
91
Voted
VLSID
2005
IEEE
120views VLSI» more  VLSID 2005»
15 years 3 months ago
On Finding Consecutive Test Vectors in a Random Sequence for Energy-Aware BIST Design
During pseudorandom testing, a significant amount of energy and test application time is wasted for generating and for applying “useless” test vectors that do not contribute t...
Sheng Zhang, Sharad C. Seth, Bhargab B. Bhattachar...
VRST
2006
ACM
15 years 3 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed