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» Using Design Patterns for Refactoring Real-World Models
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CGI
2004
IEEE
15 years 1 months ago
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
An Origamic Architecture (OA) is a folded sheet of perforated paper from which a three-dimensional structure "pops up" when it is opened. It is similar to a "pop-up...
Jun Mitani, Hiromasa Suzuki
68
Voted
ICRA
2003
IEEE
137views Robotics» more  ICRA 2003»
15 years 3 months ago
Biped walking pattern generation by using preview control of zero-moment point
We introduce a new method of a biped walking pattern generation by using a preview control of the zeromoment point (ZMP). First, the dynamics of a biped robot is modeled as a runn...
Shuuji Kajita, Fumio Kanehiro, Kenji Kaneko, Kiyos...
CEEMAS
2001
Springer
15 years 2 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
82
Voted
ICAC
2009
IEEE
15 years 4 months ago
Applying adaptation design patterns
Dynamic adaptation may be used to prevent software downtime while new requirements and responses to environmental conditions are incorporated into the system. Previously, we studi...
Andres J. Ramirez, Betty H. C. Cheng
AI
2003
Springer
15 years 2 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...