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» Using Design Patterns for Refactoring Real-World Models
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79
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CHI
2005
ACM
15 years 10 months ago
Patterns of media use in an activity-centric collaborative environment
This paper describes a new collaboration technology that is based on the support of lightweight, informally structured, opportunistic activities featuring heterogeneous threads of...
David R. Millen, Michael J. Muller, Werner Geyer, ...
74
Voted
MM
2003
ACM
124views Multimedia» more  MM 2003»
15 years 2 months ago
Using structure patterns of temporal and spectral feature in audio similarity measure
Although statistical characteristics of audio features are widely used for similarity measure in most of current audio analysis systems and have been proved to be effective, they ...
Rui Cai, Lie Lu, HongJiang Zhang
88
Voted
CIVR
2007
Springer
144views Image Analysis» more  CIVR 2007»
15 years 3 months ago
Image retrieval on large-scale image databases
Online image repositories such as Flickr contain hundreds of millions of images and are growing quickly. Along with that the needs for supporting indexing, searching and browsing ...
Eva Hörster, Rainer Lienhart, Malcolm Slaney
54
Voted
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier
EKAW
2008
Springer
14 years 11 months ago
A Pattern and Rule-Based Approach for Reusing Adaptive Hypermedia Creator's Models
The design of Adaptive Hypermedia is a difficult task which can be made easier if generic systems and AH creators' models are reused. We address this design problem in the set...
Nadjet Zemirline, Chantal Reynaud, Yolaine Bourda,...