Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
We address the problem of distributed source coding, i.e. compression of correlated sources that are not co-located and/or cannot communicatewith each other to minimize their join...
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
Abstract. Object-oriented language concepts have been highly successful, resulting in a large number of object-oriented languages and language extensions. Unfortunately, formal met...
Abstract. The Meta Object Facility (MOF) 2.0 and the Unified Modeling Language Infrastructure introduce new language features such as subsets, (derived) unions and redefinitions, b...