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» Using Execution Trace Data to Improve Distributed Systems
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 8 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
IPPS
2003
IEEE
15 years 8 months ago
Fast Online Task Placement on FPGAs: Free Space Partitioning and 2D-Hashing
Partial reconfiguration allows for mapping and executing several tasks on an FPGA during runtime. Multitasking on FPGAs raises a number of questions on the management of the reco...
Herbert Walder, Christoph Steiger, Marco Platzner
EDOC
2003
IEEE
15 years 8 months ago
An Efficient, Scalable Content-Based Messaging System
Large-scale information processing environments must rapidly search through massive streams of raw data to locate useful information. These data streams contain textual and numeri...
Ian Gorton, Justin Almquist, Nick Cramer, Jereme H...
CLUSTER
2002
IEEE
15 years 8 months ago
Kernel-Level Caching for Optimizing I/O by Exploiting Inter-Application Data Sharing
With applications becoming larger and the increasing load on high performance systems, it is important to tackle the I/O bottleneck problem from several angles. It is not only ess...
Murali Vilayannur, Mahmut T. Kandemir, Anand Sivas...
CASES
2006
ACM
15 years 9 months ago
Mitigating soft error failures for multimedia applications by selective data protection
With advances in process technology, soft errors (SE) are becoming an increasingly critical design concern. Due to their large area and high density, caches are worst hit by soft ...
Kyoungwoo Lee, Aviral Shrivastava, Ilya Issenin, N...