: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
As robots become more common, it becomes increasingly useful for them to communicate and effectively share knowledge that they have learned through their individual experiences. L...
Since the advent of public data repositories for proteomics data, readily accessible results from high-throughput experiments have been accumulating steadily. Several large-scale p...
Sebastian Klie, Lennart Martens, Juan Antonio Vizc...