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» Using GP to Model Contextual Human Behavior
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ICIP
2003
IEEE
16 years 1 months ago
Top-down control of visual attention in object detection
Current computational models of visual attention focus on bottom-up information and ignore scene context. However, studies in visual cognition show that humans use context to faci...
Aude Oliva, Antonio B. Torralba, Monica S. Castelh...
ICTAI
2007
IEEE
15 years 6 months ago
ExOpaque: A Framework to Explain Opaque Machine Learning Models Using Inductive Logic Programming
In this paper we developed an Inductive Logic Programming (ILP) based framework ExOpaque that is able to extract a set of Horn clauses from an arbitrary opaque machine learning mo...
Yunsong Guo, Bart Selman
TOG
2002
106views more  TOG 2002»
14 years 11 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
ATAL
2008
Springer
15 years 1 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CHI
2008
ACM
16 years 7 days ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay