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» Using Games As a Means for Collaboration
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IE
2007
15 years 1 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
WCRE
2008
IEEE
15 years 6 months ago
Representing and Integrating Dynamic Collaborations in IDEs
Static views of object-oriented source code as presented in a development environment (IDE) do not provide explicit representations of dynamic collaboration to describe how source...
David Röthlisberger, Orla Greevy
CDVE
2009
Springer
15 years 6 months ago
DooSo6: Easy Collaboration over Shared Projects
Abstract. Existing tools for supporting parallel work feature some disadvantages that prevent them to be widely used. Very often they require a complex installation and creation of...
Claudia-Lavinia Ignat, Gérald Oster, Pascal...
WSC
2004
15 years 1 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
COOP
2004
15 years 1 months ago
Backdoor Creativity: Collaborative Creativity in Technology Supported Teams
This case study describes collaborative creativity in technology-supported teams with the task of making an interactive artefact. The teams work in the iLounge, which is designed a...
Hillevi Sundholm, Henrik Artman, Robert Ramberg