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» Using Games As a Means for Collaboration
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CAISE
2009
Springer
15 years 6 months ago
P2S: A Methodology to Enable Inter-organizational Process Design through Web Services
Abstract. With the advent of Service Oriented Architecture organizations have experienced services as a platform-independent technology to develop and use simple internal applicati...
Devis Bianchini, Cinzia Cappiello, Valeria De Anto...
CSUR
1999
78views more  CSUR 1999»
14 years 11 months ago
Rough'n'Ready: A Meeting Recorder and Browser
A great deal of valuable information and content in collaborative situations is lost because it is either too difficult to preserve, or adequate means do not exist to preserve it....
Francis Kubala, Sean Colbath, Daben Liu, John Makh...
TSMC
2010
14 years 6 months ago
A Model for the Integration of Prioritized Knowledge Bases Through Subjective Belief Games
Belief merging is concerned with the integration of several belief bases such that a coherent belief base is developed. Various belief merging models have been developed that use a...
Ebrahim Bagheri, Ali A. Ghorbani
IE
2007
15 years 1 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie
AAAI
2006
15 years 1 months ago
Societal Grounding Is Essential to Meaningful Language Use
Language engineers often point to tight connections between their systems' linguistic representations and accumulated sensor data as a sign that their systems really mean wha...
David DeVault, Iris Oved, Matthew Stone