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» Using Games As a Means for Collaboration
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HUC
2004
Springer
15 years 5 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
CSIE
2009
IEEE
15 years 6 months ago
On the Effectiveness of Collaborative Tagging Systems for Describing Resources
This article investigates the effectiveness of community generated tags as social descriptors of resources uncoordinatedly annotated by community members. Our goal is to demonstra...
Jinsheng Xu, Christo Dichev, Albert C. Esterline, ...
COSIT
2003
Springer
122views GIS» more  COSIT 2003»
15 years 5 months ago
Communicating Vague Spatial Concepts in Human-GIS Interactions: A Collaborative Dialogue Approach
: Natural language requests involving vague spatial concepts are not easily communicated to a GIS because the meaning of spatial concepts depends largely on the contexts (such as t...
Guoray Cai, Hongmei Wang, Alan M. MacEachren
TRECVID
2008
15 years 1 months ago
LIG and LIRIS at TRECVID 2008: High Level Feature Extraction and Collaborative Annotation
This paper describes our participations of LIG and LIRIS to the TRECVID 2008 High Level Features detection task. We evaluated several fusion strategies and especially rank fusion....
FDG
2009
ACM
15 years 6 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre