Sciweavers

548 search results - page 35 / 110
» Using Games As a Means for Collaboration
Sort
View
ACMACE
2007
ACM
15 years 3 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
HT
2009
ACM
15 years 6 months ago
Contextualising tags in collaborative tagging systems
Collaborative tagging systems are now popular tools for organising and sharing information on the Web. While collaborative tagging offers many advantages over the use of controll...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
15 years 4 months ago
Supporting Group-to-Group Collaboration in Videoconferences
This paper describes our experiences in an ongoing collaboration between our research group in Palo Alto and a similar group in Japan. The collaboration is based on semimonthly vi...
Andreas Girgensohn, John S. Boreczky, Patrick Chiu...
78
Voted
ECAI
2004
Springer
15 years 5 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
ESWS
2007
Springer
15 years 6 months ago
Simple Algorithms for Predicate Suggestions Using Similarity and Co-occurrence
Abstract When creating Semantic Web data, users have to make a critical choice for a vocabulary: only through shared vocabularies can meaning be established. A centralised policy p...
Eyal Oren, Sebastian Gerke, Stefan Decker