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» Using Games As a Means for Collaboration
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FDG
2009
ACM
15 years 6 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
DEXAW
2003
IEEE
105views Database» more  DEXAW 2003»
15 years 5 months ago
Supporting Collaborative Software Development by Context-Aware Information Retrieval Facilities
The development of large software systems is a typical example for collaborative development efforts. Moreover, software development becomes more and more componentoriented. The s...
Andreas Henrich, Karlheinz Morgenroth
DIGRA
2005
Springer
15 years 5 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
82
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CHI
2009
ACM
16 years 10 days ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CE
2007
111views more  CE 2007»
14 years 11 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...